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  2. ↑ Jump up to:2.0 2.1 2.2 2.3 2.4 2.5 Kalron A, Fonkatz I, Frid L, Baransi H, Achiron A. The effect of balance training on postural control in people with multiple sclerosis using the CAREN virtual reality system: a pilot randomized controlled trial. Journal of neuroengineering and rehabilitation. 2016 Dec;13(1):13. doi:10.1186/s12984-016-0124-y
  3. ↑ Jump up to:3.0 3.1 3.2 Baram Y, Miller A. Virtual reality cues for improvement of gait in patients with multiple sclerosis. Neurology. 2006 Jan 24;66(2):178-8. doi:10.1212/01.wnl.0000194255.82542.6b
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  6. ↑ Jump up to:6.0 6.1 6.2 6.3 6.4 6.5 6.6 Lozano-Quilis JA, Gil-Gómez H, Gil-Gómez JA, Albiol-Pérez S, Palacios-Navarro G, Fardoun HM, Mashat AS. Virtual rehabilitation for multiple sclerosis using a kinect-based system: randomized controlled trial. JMIR serious games. 2014 Jul;2(2). doi:10.2196/games.2933.
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  8. ↑ Jump up to:8.0 8.1 Mahajan HP, Spaeth DM, Dicianno BE, Brown K, Cooper RA. Preliminary evaluation of a variable compliance joystick for people with multiple sclerosis. Journal of rehabilitation research and development. 2014 Jul 1;51(6):951.doi:10.1682/JRRD.2013.01.0023.
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  13. ↑ Jump up to:13.0 13.1 Fulk GD. Locomotor Training and Virtual Reality‐based Balance Training for an Individual with Multiple Sclerosis: A Case Report. Journal of Neurologic Physical Therapy. 2005 Mar 1;29(1):34-42. doi:10.1097/01.NPT.0000282260.59078.e4.
  14. ↑ Jump up to:14.0 14.1 14.2 14.3 Gutiérrez RO, Galán del Río F, Cano de la Cuerda R, Diego A, Isabel M, González RA, Page JC. A telerehabilitation program by virtual reality-video games improves balance and postural control in multiple sclerosis patients. NeuroRehabilitation. 2013 Jan 1;33(4):545-54. doi:10.3233/NRE-130995
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